December 2025 – Room TBC
This is a focused 90 mins workshop with two aims:
A problematic aspect of IDN research has been the scarcity of specific evaluation methods. Applying methods designed for non-interactive narratives carries the danger of not capturing what is specific about IDN and thus misrepresenting the effects of a work. At the same time, several methods frequently used in the evaluation of games and interactive narratives – based on flow theory, affect theory and self-determination theory – have been criticized recently for lacking proper theoretical grounding and for being used in problematic ways (Deterding & Cutting 2023, Tyack & Mekler 202, 2024, ). In addition, sample sizes in the field of IDN research and related areas are often too small to fully support reported results (Koenitz, Roth & Mekler 2024), especially when compared to established fields such as Sociology. Moreover, replication studies – considered a necessity in other fields – are extremely rare. This workshop aims to address this “evaluation crisis” by starting a “big tent” approach where many researchers in the field collaborate to improve the situation.
We also aim to use the workshop itself as a focus group study of the current state of affairs in IDN evaluation.
References
Participation will be limited to approximately 20 people to ensure active engagement.
Please register your interest here: https://forms.gle/54Rk3qJXb7oqFhYh8