KALEIDOSCOPIC MACHINES

IN AN ERA OF ACCELERATED ENTANGLEMENTS

ICIDS 2025 - Online Art Exhibition Opening
Monday 1st December 2025 7:00PM CET

We are pleased to announce that the jury selected a total of 25 artworks for this year’s art exhibition.

This year’s international art exhibition jury included: Mateo Alayza, Kavi Duvvoori, Paula Fleisner, Iliana Hernández García, Matti Kangaskoski, Diogo Marques, Rafaela Nunes, Ramiro Sanchiz, Shamim Shoomali, Shanmugapriya T and Nico Valdivia. We are deeply grateful for the contribution of each of our jury members.

The works will be spread across two venues: The Malta Chamber of Commerce in Valletta,
as well as the main conference venue, Radisson Blu St. Julian’s (for VR works and installations).

Featured artworks are:
Ghost City Avenue S By Jody Zellen,
_Prog[W]res[tle]s_ by Mez Breeze,
Static Sky: And Yet It █████ (██落在夜空生成以前) by Rhett Tsai (蔡宇潇) and Justin Bortnick,
GAIA by Matthew Mosher,
Jollof Wars by Abdul-Razak Mohammed,
C’est la vie! by Jonathan Lessard,
The Grand Hotel Sand Fountain by Roderick Coover, Caitlin Fisher and Scott Rettberg,
Lucid Assemblage by Quinn McMahon and Jenna Ng,
Shrine to Falling Microbes by Caitlin & Misha,
One Lonely World by Vegard Fotland,
Realidad Helicoide by NGO Voces de la Memoria, Victor Navarro,
Sympoietic Kaleidoscope「Kairox」by Lynda E. Torres O.,
Narcissus Bug by Ruixuan (Rashel) Li and Yuehui Du,
La chispa de Emilia (Emilia’s Spark) by Paola Harris Bonet,
The Songbird Speaks by Alinta Krauth,
Invisible City by Sihui Lin,
Al Jazirah AL Hamra – DREAM
by Zlatan Filipovic and Faruk Omanovic,
You Are a Chicken by June Fields and Moss Fields,
I Have No Time for the Woods by Mattia Bellini,
Beyond the limits by Alejandro Angel,
Detty December: A Journey Home by Ahmed Musah,
Poem-Personality-Quizzes: A Series by Theo Ellin Ballew,
In The Middle by Ash Eliza Smith, Sam Bendix and Daniel Lichtman,
Reality Crafting Machine by Assem Kroma and
dis/possessed: passing on by Lissa Holloway-Attaway, Jamie Fawcus and Emma Arltoft.

Mark your calendars for the online exhibition opening on Monday, December 1st at 19:00 UTC+1,
and for the on-site exhibition opening on Tuesday, December 2nd at 19:00 at the Malta Chamber of Commerce.

The exhibition will be open on Wednesday the 3rd and Thursday the 4th from 9:00-19:00.

SELECTED WORKS

Ghost City Avenue S
Jody Zellen

"Avenue S" began as an addition to the website "Ghost City" (www.ghostcity.com, 1998-present) during Covid in 2020. It was conceived as meditation on isolation using poetic text and image fragments and is now a commentary on contemporary urban life after the pandemic. It contains over 1000 linked pages that unfold linearly as a chronological quasi-narrative. It can also be entered randomly from a grid of multi-colored squares.
prowretles

_Prog[W]res[tle]s_
Mez Breeze

_Prog[W]res[tle]s_ is a browser-based “kaleidoscopic machine” that splices Mezangelle code-poetry with AI-generated image sequences in continuously looping scrolls. As the text mutates, fractures, and re-threads across nine-frame visual clusters, readers steer the flow, letting the auto-scroll sweep, or seize manual control to pause, reverse, or speed through into any fragment.
static sky

Static Sky: And Yet It █████ (██落在夜空生成以前)
Rhett Tsai (蔡宇潇), Justin Bortnick

Static Sky: And Yet It █████ is a literary computer game based on the fear of and resistance to artificial intelligence. It imagines a future dominated by the generative AI "Sekai", where reality and hallucination blend and become indistinguishable.
GAIA

GAIA
Matthew Mosher

Gaia is an interactive narrative that explores the fragility of our reality. It uses procedurally generated content by combining audio, image, and text progressions to ensure every read through is unique. A few key decision points lead to different endings. Will you survive to see the dawn again?
jollof wars

Jollof Wars
Abdul-Razak Mohammed

Jollof Wars: Afi’s Story is an authentic VR experience rendered in a stylized cel-shaded aesthetic. It immerses players in West African culture through a moving narrative about family and identity, grounded by African-inspired music, art and a rich, region-specific color palette.
c'est la vie

C'est la vie!
Jonathan Lessard

"You have to play the cards that life deals you.” C’est la vie! takes this saying quite literally by framing a life simulator as a deckbuilding card game. Hope for good hands to live your best life; and see yourself age through a series of unique, uncanny, family portraits.

The Grand Hotel Sand Fountain
Roderick Coover, Caitlin Fisher, Scott Rettberg

Grand Hotel Sand Fountain invites the public into a world of fabulous encounters. Hotel guests enter a kaleidoscope of entangled narratives collaboratively created by Roderick Coover, Caitlin Fisher and Scott Rettberg. The XR project extends one of imaginary universes of collage artist, Joseph Cornell, and the late novelist, Robert Coover.

Lucid Assemblage
Quinn McMahon and Jenna Ng

Lucid Assemblage is a short exploration game designed to embody Surrealism in both its development process and final output. It serves as a microcosmic exploration of implementing Surrealist philosophy within video games, while contributing to a wider contemplation of how video game design intersects with art, storytelling and philosophical movements.

Shrine to Falling Microbes
Caitlin & Misha

This virtual environment, generative animation, and website pays homage to microbes that have been depleted/disappeared. A healthy gut features a wide variety of bacteria, yet microbial diversity has been dangerously declining in humans and the environment. The need for a diverse microbiome is a potent analogy for the need for cultural diversity among people.
screenshot of the work: One Lonely World

One Lonely World
Vegard Fotland

One Lonely World is a game poem that explores themes of post-anthropocentrism, domestication and loneliness. You play as a dog in a post-apocalyptic setting looking for its owner wandering the endless wastelands, exploring it as a canvas for poetry written over the course of 15 years.

Content warning: contains depictions of death, suicide and animal abuse that some may find disturbing.

Realidad Helicoide
NGO Voces de la Memoria, Victor Navarro

Realidad Helicoide is a VR experience that immerses users in the reality of political prisoners in Venezuela’s El Helicoide torture center. Based on testimonies of 30 survivors, it promotes empathy, memory, and critical thinking to raise awareness of crimes against humanity.

Content warning: this experience contains sensitive and explicit content.

Sympoietic Kaleidoscope 「Kairox」
Lynda E. Torres O.

Sympoietic Kaleidoscope "Kairox" is a generative web installation that translates, in real time, the friction between human memory and environmental pulses. Visitors enter a personal memory, and the piece queries—or simulates—environmental variables (temperature, CO₂, particulate matter, humidity) and summons GaIA, the poetic-scientific intelligence. With this data, GaIA composes a micro-narrative of 110–130 words; each word is broken down into syllables that the p5.js engine rearranges into constantly rotating luminous triangles and moving background particles. The result is a textual-visual kaleidoscope whose pattern, color, speed, and trail are procedurally derived from the "DNA" of memory and climatic indicators.

Narcissus Bug
Ruixuan (Rashel) Li; Yuehui Du

Narcissus Bug renders a subconscious twilight zone where the boundaries between different versions of “I” blur. This immersive experience invites participants into interactive storytelling across layers of reality and selfhood, examining how various media and interfaces (physical, corporeal, virtual, sensual, mental, and spiritual) mediate and reshape our understanding of identity.

La chispa de Emilia (Emilia’s Spark)
Paola Harris Bonet

La Chispa de Emilia is an interactive narrative installation that invites audiences to explore fragmented memories and cultural legacies surrounding a tragic accident. Through animated stories, tangible interactions, and multilingual voices, the piece celebrates Afro-Colombian and Indigenous wisdom while reflecting on electrical safety, memory, and collective healing—from the perspectives of three characters who lived the accident.

The Songbird Speaks
Alinta Krauth

The Songbird Speaks uses AI and combinatory poetry to translate Australian magpie songs into human language in real time. Using field-recorded magpie vocalizations and supervised audio machine learning, it explores magpie communication, speculative translation, and poetic interface design, revealing magpies as improvisational, algorithmic storytellers rather than simple mimics.

Invisible City: Simulating Movement, Perception, Memory
Sihui Lin

Invisible City is a dual-screen interactive simulation exploring movement, spatial perception, and memory. Participants navigate a point-cloud cityscape alongside machine learning agents, collectively generating traces of memory that refract and reconfigure the city into a shifting, entangled narrative.

Al Jazirah AL Hamra - DREAM
Zlatan Filipovic, Faruk Omanovic

Al Jazirah Al Hamra Dream is an experience that traverses the ghost village in the Emirate of Ras Al Khaimah. Moving through a layered point cloud scans of fortifications, residential clusters, and sandscapes, creates a blend of precise digital heritage documentation with imagined elements. These components shift and recombine into a sand-hued, puzzle-like visual field, evoking the fragile, elusive nature of memory.

You Are a Chicken
June Fields and Moss Fields

“You Are a Chicken” is an interactive Twine narrative that examines the interplay and tension between domestic agriculture and native ecosystems. Each path in this rhizomic narrative explores how nature can endanger a domestic animal, and how a domestic animal and agriculture can endanger nature. (password: youareachicken)

I Have No Time for the Woods
Mattia Bellini

Inspired by Robert Frost’s poem Stopping by Woods on a Snowy Evening, this virtual reality experience represents the condition of overwork, where the pressure of self-imposed duties prevents the full enjoyment of small, passing pleasures. I Have No Time for the Woods plays with the mind of the interactor to reproduce the conflicting feelings of desire for a moment of serenity in restless days, and guilt when this serenity is finally found.

Content warning: contains flashing lights and loud sounds that may trigger anxiety, panic, or seizures in sensitive viewers. Experience with care.

Detty December: A Journey Home
Ahmed Musah

Detty December: A Journey Home is an interactive digital narrative blending 360° scenes, branching choices, embedded media, and geolocated storytelling. It centers emotional resonance and user agency, inviting participants to navigate perspectives, co shape outcomes, and turn cultural celebration and homecoming into playful, reflective encounters.

Beyond the limits
Alejandro Angel

Beyond the Limits is a transmedia and immersive documentary featuring seven testimonies of Colombian police officers who endured attacks, accidents, landmines, and deeply personal challenges. Amid pain and adversity, their voices reveal courage, resilience, and inclusion, showing how they rebuilt their lives while reaffirming their commitment to the country. A moving experience that invites reflection on dignity, hope, and human transformation.

Poem-Personality-Quizzes: A Series
Theo Ellin Ballew

This poem-cum-personality-quiz tells you what “tomorrow” will bring. Enter into this human-written divination machine and answer a series of poem-questions to discover who you are and what the future has in store.

In The Middle
Ash Eliza Smith, Sam Bendix, Daniel Lichtman

The Middle is a prototype platform for community co-creation, where participants collaboratively shape and share hopes and ideas through collage, storytelling, drawing, and sound within a game environment. In the scenes presented here, rural communities in Nebraska used worldbuilding and AI-assisted tools to imagine collective futures of empathy, wellbeing, and connection across digital and physical spaces.

Reality Crafting Machine
Assem Kroma

Reality Crafting Machine is a browser-based story experience where you and an algorithm co-author vivid worlds. Choose to rewrite history or remix literature, then, inspired by improv theatre, pick an era, place, genre, prop, and twist. Watch a PG-rated tale bloom with a generated illustration and a take-home PDF.

dis/possessed: passing on
Lissa Holloway-Attaway, Jamie Fawcus, Emma Arltoft

Dis/possessed: passing on is a 3D interactive digital narrative created in Unity and designed for a single-interactor to experience scenes and snapshots documenting varied levels of grief, loss, death, and other kinds of entangled bodies in transition. The aim is to bring the interactor into close relationship with the difficult stories and the challenging story content, to intertwine content and recipient in troubled times.

CALL FOR WORKS

The ICIDS 2025 Art Exhibition invited artists to submit interactive digital artworks that explored the theme of Kaleidoscopic Machines in an era of accelerated entanglements. The exhibition will take place in Malta from 1–5 December 2025, as part of the 18th International Conference on Interactive Digital Storytelling (ICIDS).

In parallel with the call for papers, this year’s curatorial theme drew inspiration from media theorist Janet H. Murray’s notion of kaleidoscopic machines—systems of storytelling that harness the affordances of digital media to generate multilinear, multiform, and reconfigurable narrative experiences. In these systems, stories unfold not as fixed arcs but as shifting constellations of meaning, co-shaped by both machines and interactors. This year we invited artists to imagine digital artworks as kaleidoscopic machines: ever-shifting systems of reflection, refraction, diffraction, transformation, and multiplicity. We were interested in how these machines (IDNs) are being created and reconfigured in recent years marked by technological acceleration and, at the same time, how these processes reflect and reconfigure the entanglements between humans, more-than-humans, and non-humans (AI, planetary material structures, platforms, etc.).

Practices of IDNs development, as kaleidoscopic machines, shaped by technological acceleration, can now be reimagined and rethought as material ecosystems and entangled processes of creation. In these assemblages, machines are no longer merely tools, but generative, sympoietic, refractive, speculative, and participatory systems in which narrative elements fracture, loop, combine, mutate, hallucinate, or multiply in response to agential interaction and algorithmic processes.

We particularly welcomed works that engage with Generative AI (and beyond), understood as a critical site of inquiry, poetic invention, and cultural speculation. How much AI do we want involved in the shaping of our interactive digital narratives (IDNs)? What happens when authorship, imagination, agency, and interpretation are distributed across multiple agencies and entities? We invite submissions that explore these questions through forms such as algorithmic storytelling, speculative interfaces, autonomous agents, and AI-based collaboration. We were especially interested in works that challenge conventional modes of narrative and interactivity—works that are nonlinear, emergent, iterative, and refracted. Nonetheless, we also welcome other creative approaches to IDNs.

We invited artists to think about IDNs as interfaces for experiencing stories and meaning through multiple lenses—reflecting the complexity of the accelerated world we live in—and as opportunities to empathise with multiple forms of “otherness”.

  • What does it mean to collaborate with a machine—creatively, critically, or speculatively?
  • How can AI, generative algorithms, or interactive systems create, disturb, expand, or reconfigure narrative meaning?
  • What aesthetic and ethical questions arise when machines participate in cultural production?
  • How can digital storytelling artworks reflect on the multiplicity of perspectives, identities, realities, or timelines?
  • What stories do machines tell about us, and what stories do we tell through them?
  • How can IDNs be rethought in relation to planetary material structures?
  • What are the politics of machinic storytelling?

The ICIDS Art Exhibition is supported by the Gaming Malta Foundation.

https://www.gamingmalta.org/

SUBMISSION

We invited submissions of interactive digital works including (but not limited to):

  • VR, AR, and MR works
  • Computer games and game poems
  • Interactive installations
  • Screen-based computational works
  • Web-based works
  • Webdocs and interactive films
  • Transmedia works
  • Any other computer-based or rule-based system narrative works
  • Internet of Things-based works

Note: Artworks had to be completed by the time of the exhibition and not merely at concept stage. Technology demonstrations or works-in-progress may be more appropriate for the Late-Breaking Works track of ICIDS. All submitted works were reviewed by a jury. Selected pieces will be exhibited in the physical exhibition space and included in the online exhibition catalog. Authors were encouraged to write an accompanying article or paper about their work, to be published by Carnegie Mellon ETC Press in an ISBN-numbered volume.

Submissions had to include:

  • A short abstract and description of the artwork
  • Images, links to documentation, or video documentation (preferred)
  • Technical requirements
  • Any specific installation instructions
  • Short artist bio(s)

Selected artists will be included in the official ICIDS 2025 Art catalog, published as part of the Interactive Storytelling series by Carnegie Mellon ETC Press (ISBN).

Submissions were to provide details of the required equipment, and specify what will be provided by the artists themselves. ICIDS is unable to provide financial assistance. The organization will attempt to offer some assistance with equipment and manpower for installation, but artists were encouraged to provide their own equipment and to be present during setup whenever possible. The curators were happy to provide a reference letter to assist artists in applying for external funding.

Questions?

Please contact the art track chairs:
📧Jaime Rodriguez [j.rodriguezgomez@uniandes.edu.co]
📧Nelson Vera [nj.vera22@uniandes.edu.co]
📧Terhi Marttila [terhi.marttila@iki.fi] 

For more information about ICIDS 2025 and the full conference program, visit:
 https://icids2025.ardin.online/

PLACE

This year, the exhibition will take place in Valletta, the capital of Malta, in conjunction with the ICIDS 2025 conference. 

The exhibition will be housed in the Malta Chamber of Commerce in 64, Republic Street, Valletta (see Map, right).

The exhibition runs from 1-5 December, with the opening taking place on December 1st (GMT). 

** There will also be an online opening of the exhibition around the time of the conference. **

** Please note, in order for ICIDS to support the most inclusive art exhibition from all over the globe,  accepted artists will not have to pay registration fees for the conference. **

CRITERIA FOR SELECTION

The exhibition jury will prioritize works based on the following criteria (in order of relevance):

  1. Creativity: original or speculative use of interactive media, articulating the relationships between interactivity and storytelling.
  2. Strength of the concept: depth, coherence, and originality.
  3. Relevance to the theme: demonstrates the ability to shed light on, elaborate, or personalize the exhibition theme “Kaleidoscopic Machines in an era of accelerated entanglements”
  4. Feasibility: ease of installation (or provision of clear guidance for setup) Note: Please consider restrictions related to setup time and available resources.
  5. Durability: the work should be able to withstand active user interaction.

KEY DATES

  • Submission deadline: July 25th, 2025 August 4th, 2025  August 5th, 2025 
  • Notification of acceptance: August 29th, 2025 September 5th, 2025
  • Exhibition dates: December 2–4, 2025, Malta
  • Opening events: December 1 (online) December 2 7:00pm (onsite)

Let the machines dream. Let the stories glitch. Let the patterns multiply. Let the kaleidoscope turn. (CHAT-GPT 2025 and us)

We look forward to your submissions.

ICIDS 2025 Art Exhibition Curatorial Team